People

Ralph Borland works at the intersection of arts and technology, and social impact. His PhD in the School of Engineering at Trinity College Dublin focused on design for the developing world. He studied the creative use of technology for his Masters at New York University’s Interactive Telecommunications Program, where his thesis work was acquired by the New York Museum of Modern Art. He produced large-scale sculptural installations incorporating multi-channel sound arrays for his degree in Fine Art at the University of Cape Town. He has produced several public artworks that combine digital and hand processes, and his work has been exhibited widely. To his experience in arts and technology he adds experience as an event designer, DJ and promoter to the creation of virtual worlds for remote socialisation.

Jason Stapleton works with a range of software including 3D animation, game engines and procedural generation tools. With these he creates abstracted digital worlds in which he seeks to question the boundaries between the virtual and the real. His primary mediums are video, 360 video, game, VR and AR. In these he explores various aspects of digital capture such as photogrammetry, LiDAR and traditional methods. His core interest is in VR, specifically virtual embodiment and how it relates to consciousness in its ability to inform our experience of consensual reality. He has wide experience in the creation of VR social worlds on platforms such as VRC.